The following are part of an ongoing series of experimental 2D and 3D digital animations. Some explore concerns and visual situations unique to the individual project, while several others are unified by my frustration with the misogynistic, militaristic, racist, and consumer-driven visual culture that dominates many commercially produced virtual worlds – from marketplaces for virtual content to educational websites to high-budget video games. With these pieces, I am adopting idioms from commercial productions to create humorous narratives that playfully reject the violence that normally percolates through this terrain.

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