I will be at the Scope Art Fair this weekend in our Outer Spaces / Augmented Mountain booth (A08). Mitch Miller and Heather Weed will also be there. Come say hello if you are around. Scope, this year, is in the grand old post office on 33rd.

Filming in the Algodones Dunes, CA, Feb. 23, 2013


I just returned from filming these lovely sand dunes in the Algodones Dunes Wilderness, southeastern California. The footage is for Grisha Coleman’s echo::system project. Photo taken by Vita Berezina-Blackburn, the talented animator on the project, who accompanied me on the trip into the desert.

My talk on AR at a New Media Caucus event, CAA Feb. 2013

MDrum_TalkAR_NewMediaCaucus

My talk on AR at a New Media Caucus event, CAA Feb. 2013

I presented a 7-minute “Lightening Talk” on Augmented Reality and the active human body at a New Media Caucus event during the College Art Association Conference in NYC, Feb. 2013.

Governor’s Island 2013 Residency for Oyster City


The Oyster City team has been granted a 2013 Swing Space residency on Governor’s Island by the Lower Manhattan Cultural Council. Oyster City, an AR walking tour and game, is a project by Rachel Stevens, Phoenix Toews and me. We are excited to have a studio on Governor’s Island since a large part of our project takes place there. In addition to LMCC’s studio spaces, the Island is also home to an oyster hatchery and nursery run by The NY Harbor School, a marine-science based public school focused on the health of the local waterways. The school’s nursery plays a significant role in helping the Oyster Restoration Research Partnership restore the harbor’s oyster population.

Oyster City Prototype

Documentation of prototype of Oyster City AR walking tour
My collaborators and I presented a prototype of Oyster City in October in NYC. To see documents of the prototype visit our Flickr set. We also presented a workshop at the New School as part of the MobilityShifts: International Future of Learning Summit. We were pleased to be part of this summit, a week of events exploring digital fluencies in a mobile world and nontraditional learning opportunities outside of schools and universities. Oyster City is a game and walking tour enabled by an augmented reality browser developed for the iPhone/iPad. The piece makes visible social, political, ecological and gastronomic histories of oysters in lower Manhattan and New York Harbor. Our project provides an active experience for the user/player/reader/actor and a meaningful place-based tool for learning. During the workshop we discussed investigative research of local spaces and then together sketched design-narratives and ergodic structures to make hidden histories visible. The Oyster City team is Meredith Drum, Rachel Stevens and Phoenix Toews. Read more about our MobilityShifts workshop here.

Dead Horse Bay on Big Screen 6th Ave NYC in Aug / Sept

My short video, Dead Horse Bay will screen in late August and September on/at the Big Screen Plaza, 851 Ave of the Americas (tween 29th and 30th) NYC as part of Artport’s Cool Stories II. Thank you to Corinne Erni and Anne-Marie Melster for organizing the Artport screenings. The schedule for August: Sunday, 8/14, 10-11 am; Monday 8/15, 6-7 pm; Saturday 8/21, 12-1 pm; Sunday 8/22, 7-8 pm. For September schedule please see http://bigscreenplaza.com/schedule/

Fishing: A Playable Possible Future


As part of my University of California Institute of the Arts Grant, I have been working on a project called Fishing: A Playable Possible Future. The piece, now in the R&D phase, will be formed as a playable nonfiction concerned with declining global fish population, a food shortage issue with potential dire consequences for humans and the ecosystem. The work is currently in a research and development phase led by artist Meredith Drum. For more information about the project, please see my research and development blog: fishingplayablepossiblefuture.com

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