View from my studio window – Governor’s Island
The view from my Swing Space studio on Governor’s Island. Rachel Stevens and I have been granted this space through July by the Lower Manhattan Cultural Council in support of our Oyster City project.
The view from my Swing Space studio on Governor’s Island. Rachel Stevens and I have been granted this space through July by the Lower Manhattan Cultural Council in support of our Oyster City project.
I will be at the Scope Art Fair this weekend in our Outer Spaces / Augmented Mountain booth (A08). Mitch Miller and Heather Weed will also be there. Come say hello if you are around. Scope, this year, is in the grand old post office on 33rd.
I just returned from filming these lovely sand dunes in the Algodones Dunes Wilderness, southeastern California. The footage is for Grisha Coleman’s echo::system project. Photo taken by Vita Berezina-Blackburn, the talented animator on the project, who accompanied me on the trip into the desert.
The Oyster City team has been granted a 2013 Swing Space residency on Governor’s Island by the Lower Manhattan Cultural Council. Oyster City, an AR walking tour and game, is a project by Rachel Stevens, Phoenix Toews and me. We are excited to have a studio on Governor’s Island since a large part of our project takes place there. In addition to LMCC’s studio spaces, the Island is also home to an oyster hatchery and nursery run by The NY Harbor School, a marine-science based public school focused on the health of the local waterways. The school’s nursery plays a significant role in helping the Oyster Restoration Research Partnership restore the harbor’s oyster population.
My collaborators and I presented a prototype of Oyster City in October in NYC. To see documents of the prototype visit our Flickr set. We also presented a workshop at the New School as part of the MobilityShifts: International Future of Learning Summit. We were pleased to be part of this summit, a week of events exploring digital fluencies in a mobile world and nontraditional learning opportunities outside of schools and universities. Oyster City is a game and walking tour enabled by an augmented reality browser developed for the iPhone/iPad. The piece makes visible social, political, ecological and gastronomic histories of oysters in lower Manhattan and New York Harbor. Our project provides an active experience for the user/player/reader/actor and a meaningful place-based tool for learning. During the workshop we discussed investigative research of local spaces and then together sketched design-narratives and ergodic structures to make hidden histories visible. The Oyster City team is Meredith Drum, Rachel Stevens and Phoenix Toews. Read more about our MobilityShifts workshop here.