The following works are part of an ongoing series of experimental 3D animations. My abiding motivation is my frustration with the misogynistic, militaristic, racist, and consumer-driven visual culture that dominates the worlds of 3D computer graphics – from marketplaces for virtual content to educational websites to high-budget video games. With these pieces, I am adopting idioms from commercial productions to create humorous narratives that playfully reject the violence that normally percolates through this terrain.