Author Archives: meredithdrum

Governor’s Island 2013 Residency for Oyster City


The Oyster City team has been granted a 2013 Swing Space residency on Governor’s Island by the Lower Manhattan Cultural Council. Oyster City, an AR walking tour and game, is a project by Rachel Stevens, Phoenix Toews and me. We are excited to have a studio on Governor’s Island since a large part of our project takes place there. In addition to LMCC’s studio spaces, the Island is also home to an oyster hatchery and nursery run by The NY Harbor School, a marine-science based public school focused on the health of the local waterways. The school’s nursery plays a significant role in helping the Oyster Restoration Research Partnership restore the harbor’s oyster population.

Posted in Interactive Documentary, ISEA2012, mobile media, mobile media

CATT app at Scope Miami

Image of CATT at the Scope Art Fair, Miami 2012. CATT is an AR iPhone/iPad app made by digital arts graduate students at Pratt in collaboration with Augmented Mountain (Phoenix Toews, Mitch Miller and me).

Posted in augmented reality, mobile media, Scope Art Fair

Outer Spaces at SCOPE Miami 2012


I will be holding down the fort at our booth in the Scope pavilion Dec. 5-9 in Miami, 2012. I will be there with Mitch Miller representing Outer Spaces, an augmented reality media production house, a collaboration between Augmented Mountain and Scope. Augmented Mountain is a media company run by Phoenix Toews, Mitch Miller and me, Meredith Drum.

Posted in augmented reality, mobile media, Outer Spaces, Scope Art Fair

Desert Oyster at ISEA2012

Here is our AR mini oyster museum, Desert Oyster, in the New Mexico desert. Desert Oyster is an off-shoot of Oyster City. Created specifically for ISEA2012 Albuquerque, Desert Oyster was made by Rachel Stevens and me, Meredith, using Palimpsest, an AR tool kit developed by Phoenix Toews.

Posted in augmented reality, ISEA2012, mobile media

Distribution Grant from Free103point9 for Louisiana Re-storied!

Louisiana Re-storied installation shot

I am happy to report that I received a 2012 distribution grant for Louisiana Re-storied through the wonderful Free103point9, as a re-grant from the NY State Council on the Arts. Thank you Free103! Here is the link to their news page:

http://newsroom.free103point9.org/?s=distribution+regrant

Posted in Free103point9, Interactive Documentary

Oyster City at ISEA2012 Albuquerque, NM

ISEA2012TheĀ Oyster City team (Meredith Drum, Rachel Stevens, Phoenix Toews) has been invited to present an iteration of our project as an artist talk at ISEA2012 Machine Wilderness in Albuquerque, New Mexico, 21 September 2012. We will also show the version as part of ISEA’s downtown block party on Sunday, Sept. 23rd. Let me know if you will also be at ISEA.

Posted in Interactive Documentary, ISEA2012, mobile media

Oyster City at i-Docs Interactive Documentary Symposium 2012

Looking at the Hudson River as a PCB molecule and the GE symbol float downIn late March 2012, Rachel Stevens presented our collaborative project Oyster City at the i-Docs Interactive Documentary Symposium in Bristol, UK at the Watershed Media Center. Thanks to Rachel for traveling with the project. Above is an image of Rachel looking at the Hudson as a virtual PCB molecule and a GE symbol float down the river.

Posted in Interactive Documentary, mobile media

Pyrite at the Scope Art Fair NYC March 2012

Pyrite app for iPhone and iPadA collaboration that I am working on with Mitch Miller and Phoenix Toews, Augmented Mountain, released a new version of our Pyrite app in conjunction with the Scope Art Fair in New York City, March 7-11. You can visit our website: augmentedmountain.com. The app is a free download on the app store. Check it out! http://tinyurl.com/PyriteApp

Posted in augmented reality, mobile media, Scope Art Fair

Pyrite at the Scope Art Fair Miami 2011

Pyrite is a new augmented reality mash-up game created by my collaborative Augmented Mountain (Mitch Miller, Phoenix Toews, Meredith Drum). We released the game as a technological partnership with the Scope Art Fair, Miami 4-9, 2011. Above is a video taken of someone playing the game at Scope Miami.

Posted in augmented reality, mobile media, Scope Art Fair

Oyster City Prototype

Documentation of prototype of Oyster City AR walking tour
My collaborators and I presented a prototype of Oyster City in October in NYC. To see documents of the prototype visit our Flickr set. We also presented a workshop at the New School as part of the MobilityShifts: International Future of Learning Summit. We were pleased to be part of this summit, a week of events exploring digital fluencies in a mobile world and nontraditional learning opportunities outside of schools and universities. Oyster City is a game and walking tour enabled by an augmented reality browser developed for the iPhone/iPad. The piece makes visible social, political, ecological and gastronomic histories of oysters in lower Manhattan and New York Harbor. Our project provides an active experience for the user/player/reader/actor and a meaningful place-based tool for learning. During the workshop we discussed investigative research of local spaces and then together sketched design-narratives and ergodic structures to make hidden histories visible. The Oyster City team is Meredith Drum, Rachel Stevens and Phoenix Toews. Read more about our MobilityShifts workshop here.

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